Patrick Childress, Program
Manager, Real-time events
David Stone, Creative
Director, UX Lead
Karen Kersting, Creative
Director, UX and Design
Tashira Gibbs, UX Director
Jeffrey Gottwald, UX Director
Wendy Diaz, Visual Designer
Kim King, UX Director
David Stone mentioned IBM uses Agile methodology to keep the
design process flexible and dynamic.
They create Journey maps,
in which the client is rarely the user.
They create Empathy
maps with clients
and the client’s end users; they study what the audience thinks, does, feels,
and says.
They sometimes consider strengths, weaknesses, opportunities, and
threats (SWOP) for audience based on personas (imaginary users) they create
to help them understand their goals.
Sponsor
users are actual live members of an audience that IBM brings into focus groups.
Designers present the sponsor users apps as as-is states for a
given project. They look at how users prepare, plan, travel, and behave at a “destination.”
Then they find the users’ pain
points in using the interface.
With that input, designers create playbacks to review and adjust what was just made. Then designers create
“to-be states” with updated journey maps.
Paper prototyping
First design teams create flowcharts
to show to clients and users.
Then they create wireframes
(like flowcharts but with more detailed layouts than just rectangles showing the
name of page).
Lastly, visual designers apply the look and feel.
At IBM, functional prototypes aren’t even created in many cases.
They do a lot of work for Apple | IBM enterprise: they create apps that are not “consumer facing,” (for
end users) but “business facing” or business-to-business (B2B). Average
consumers aren’t even aware enterprise apps even exist, but they are a huge
part of what designers are paid to do.
Designers flesh out their personas
by researching a sample day-in-the-life (DIL), in which they question audience
members about all the circumstances leading up to, during, and after they use
an interface to understand the context in which an app might be used.
The design team never goes straight to a solution. Instead they
create low-fidelity prototypes, then later make high-fidelity prototypes.
The IBM team struggles to make single-purpose apps rather than “kitchen
sink” apps, even though it’s common for clients to ask for extra capabilities.
Typically, they start with whiteboard sketches, not even on
paper - in order to get non-specialists involved from the very beginning. Rather
than a strict handing off of a job from back-end designer to front-end
designer, they try to get the whole team involved immediately to share their
insights.
David Stone recommends students looking at both the Human
interface guideline for iOS
and the User Interface Guidelines for Android.
He encourages you to think about why you like or dislike the
apps you use.
If you want to know more about this subject, the GSU Library has "About Face" as an electronic book.
If you want to know more about this subject, the GSU Library has "About Face" as an electronic book.
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